The Fuzz Weekly Wrap: October 13, 2014

New Study Says We Pick Up Our Smartphones 1,500 Times a Week, Stare at Them 3 Hours a Day It's should come as no surprise, people love their smartphones. After conducting a survey of 2,000 users it was revealed that they picked up their devices 1,500 times in a week and spent more than 3 hours a day looking at our devices. While some users admitted they didn't even realize they were checking emails or facebook, with smart watches these usage stats can be expected to go up. View Article

5 Mobile Design Patterns for a Successful App Wrapping up a short series about mobile design patterns, they're some clear and somewhat obvious features that should be...

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The Fuzz Weekly Wrap: October 6, 2014

Is iOS 8 the "Biggest Release" Yet, or Just a More Polished Version of iOS 7? While some might say iOS 8 wasn't a big release, it did bring a lot of UX enhancements to the already popular operating system. These changes range from adding recent/favorite contacts to the multitasking window to continuity across all your connected devices. One of the more subtle improvements is the addition of more swipe gestures to native apps, which users see as an automatic gesture. View Article

Bill Gates: Apple Pay is ‘fantastic,’ will help NFC payments business In a recent interview with Bloomberg, Apple Pay got an unexpected endorsement for Microsoft founder Bill Gates. Gates acknowledges that Apple Pay will be fantastic...

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Anton's Tips for Continuous Integration in iOS App Development

The software development process is highly collaborative. When building an app, different parts of code may be written by different developers, and at different times. So if not necessary, it’s at least extremely useful to have a code base/baseline to keep everyone on the same page (and out of “integration hell”). Continuous integration (CI) tracks changes in the code and verifies the code after every change. It helps solve problems like continuous product delivery to an internal QA team or a client, unit testing, automated UI testing, automated documentation creation, etc. This process saves significant time, money, and energy over the course of app development, and helps prevent bugs and other nastiness in deployment.

Thanks to live rendering in...

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The Fuzz Weekly Wrap: September 29, 2014

Kano Ships Its First 18,000 Learn-To-Code Computer Kits, Fueled By $1.5M Kickstarter Kano Computing, a startup that plays in the learn to code space by adding a step-by-step hand-holding layer atop the Raspberry Pi single-board microcomputer to make hacking around with code and learning about computational thinking child’s play, has shipped all the hardware kits in its first batch of crowdfunded orders and pre-orders. View Article

Apple's iOS 8 Rapidly Overtakes Android's KitKat In Under Five Days Five days after the public release of iOS 8, it has been installed on 25.95% of eligible iPads and iPhones. That compares to an installation rate of 48.41% for iOS 7 and 41.07% of iOS 6 in the same timescale. The data...

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The Fuzz Weekly Wrap: September 22, 2014

Apple Sells 4M iPhone 6 And 6 Plus Pre-Orders In Opening 24 Hours As it usually goes, when Apple launches a new product previous sales records are smashed. During the initial pre-order weekend, 4 million devices were ordered. To put that in perspective: during the same pre-order period for the iPhone 5 launch, only 2 million devices were ordered. View Article

How to design for thumbs in the Era of Huge Screens Devices keep getting bigger while our hands stay the same size. Meaning as we design and develop new apps we have yet another thing to consider: can the user even reach the top of the screen? View Article

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