Google's Material Design and Android App Development

This is the second blog post in a four post series on Google’s Material Design. (See our Material Design primer here!) This post will take a closer look of the new universal design language from the perspective of Android app developers: what we think about it and how we think it will affect us.

First Impressions and History

So far what we have seen of Google’s new Material Design is actually quite awesome. We here at Fuzz love to pay attention to the details—things that other app development shops might consider small potatoes or insignificant. Things that only the most popular app-makers would pay attention to, since they have the funding, team, and time to make sure all...

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The Fuzz Weekly Wrap: July 28, 2014

Smartphones: So Many Apps, So Much Time It shouldn't come as a surprise or shock, but believe it or not, users are spending more and more time on their devices and in apps than ever before. Over the past 2 years, iOS and Android users over age 18 spent 65% more time in apps. While the time spent in-app grew significantly, the number of apps used per month didn't grow at the same rate. View Article

Stop Making Users Explore Users don't install apps with the intent to sit down and explore them—they install to use them. When building an app, it's important (read: vital) to remove any unnecessary features that get in the way of users actually using...

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Google’s Material Design: A Primer

This is the first blog post in a four-post series about Material Design. This post is a primer covering the basics of Material Design: what and why it is—its (and it's) aesthetic and agenda.

Material Design (“Material,” on Android) is Google’s new universal design language. It’ll debut as part of the new Android “L” mobile operating system. (See our Lead Android Developer’s I/O 2014 recap for more on that announcement.)

Google’s official Material Design materials are a bit highfalutin and abstract, but the gist is: Material Design is inspired by physical things but is still inspired (“open to imagination and magic”). We already know how to interact with Material Design because it’ll resemble how we...

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The Fuzz Weekly Wrap: July 21, 2014

Apple, IBM team up to make the mobile enterprise better Apple and IBM started last week off by announcing a new partnership to make the mobile enterprise market better. Currently, 98% of the top companies in the world use iOS devices. With this partnership, Apple is aiming to up that with services and support from IBM. Though neither company have commented on it, some are already speculating a future where Siri and Watson join forces to create a system that's similar to Google Now. View Article

Too Many Android Wear Apps Are Missing the Point It didn't take too long for developers and designers to break the usability guidelines for Android Wear. When building a smartwatch app for...

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Google I/O 2014: A Retrospective

Its been a few weeks since Google I/O 2014, and we Fuzz Android developers have been very busy learning about everything new and how it all works together. There were two bottom-line philosophies: “Android Everywhere” and “It Just Works.”

Android Everywhere

Google is making a huge commitment to making Android part of everyone’s lives. And they really do mean everyone. There are approximately 7 billion people in the world, and less than 2 billion of them have smartphones. At I/O, Google announced Android One, a program they will roll out in India to start. Android One is Google’s attempt to make smartphones accessible to the world at large: an Android One phone is estimated to cost $100 US...

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