The Fuzz Weekly Wrap: August 18, 2014

Making a Case for Animations and Interactivity Finding the sweet spot between functional and unnecessary animations is tricky. A lot of the time, animations as added in at the last moment as a way to jazz up the user experience, when in fact they should be carefully thought out during the length of the project. Animations help define the personality of the app, whether that's playful or serious. View Article

Apple and Hamburgers Truth be told, Apple doesn't care much for the hamburgers you're putting in your app. Drawer navigation, while it might work for some apps, generally leads to bad user experience and cluttered apps. Users are more likely to navigate and fully use your app if their...

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The Fuzz Weekly Wrap: August 11, 2014

App Unbundling, Search and Discovery How can large apps, especially social ones, keep their competitive edge and stay out of the "hamburger basement"? Baidu Maps represents the "app as portal" solution. Ben Evans wonders: "Is this what Yahoo might look like on mobile now if it hadn't spent a decade asleep?" View Article

Developers Can Now Build Apps for Google Fit The Google Fit SDK was announced this week, signaling to developers that now is the time to start creating smartphone, tablet, Android Wear, and web apps for Google Fit if they want those apps to coincide with Fit's debut in the Google Play store later this year. View Article

Hear Fuzz's Leonard Collins at Droidcon NYC! Fuzz...

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Hear Fuzz's Leonard Collins at Droidcon NYC!


Fuzz Productions is the proudest ever to announce that our very own Leonard Collins, Android developer extraordinaire and all-around cool cat, will be speaking at Droidcon NYC this September! He is among the first ten speakers announced; his compadres include emissaries from Google, Tumblr, Swarm, Square, and Vine/Twitter.

Droidcon is the world’s largest "grassroots" Android developer conference, showcasing "the best of Android" from all over the Android ecosystem. This is the first time it'll be held in the United States. Leonard will be speaking about Automation and Espresso.

MUCH MORE TO COME. In the meantime, congratulations, Leonard!

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The Fuzz Weekly Wrap: August 4, 2014

How to design a successful web app walkthrough Should your app have a walkthrough? If your app is simple enough, probably not. Though if your app has hidden features, a walkthrough is a great way to explain to the user how to use your app. Since walkthroughs are one of the last things added to an app, it's important that their design reflect the apps design perfectly and that it doesn't look like an afterthought. Making it interactive is a great way to educate the user while keeping them engaged. But, most importantly, don't forget to add a "Skip" button. View Article

How wearables are driving the rethinking of notifications A few years ago, your phone was the...

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Google's Material Design and Android App Development

This is the second blog post in a four post series on Google’s Material Design. (See our Material Design primer here!) This post will take a closer look of the new universal design language from the perspective of Android app developers: what we think about it and how we think it will affect us.

First Impressions and History

So far what we have seen of Google’s new Material Design is actually quite awesome. We here at Fuzz love to pay attention to the details—things that other app development shops might consider small potatoes or insignificant. Things that only the most popular app-makers would pay attention to, since they have the funding, team, and time to make sure all...

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